Hello! Glad to be back and eager to focus on my last semester. Before the semester started, I actually had some ideas about Deep Clean's (Team Crab) cinematography. Then thanks to Brett's first lectures in his Advanced Character Animation class, I had a strong feeling to rework the whole shot list. I still thought our story was great, but it's the camera shots that need a lot of emphasis.
So this past week I looked through our OLD shot list, like Production One shot list, and I started getting rid of and adding a lot of shots. There's still a lot of revision I have to make, but I've also started drawing 2D panels. I know it's "too late" for a 2D animatic, but I am quickly adding cameras in Unreal Engine and blocking characters.
As shown above, I've been thinking about the aspect ratio, lens (mm), movement, and time estimate. This past week was mostly the aspect ratio I played around with, and I mentioned to my team that changing aspect ratios depending on where the camera takes place: overwater vs underwater. For the scenes of the fisherman and boat, the image's width and height will be 16.9, while for underwater scenes will be in the aspect ratio of 2.35:1. To add on, I thought of having specific sea creatures come out of the aspect ratio, like the school of fish when Crabby and the turtle are in the search where this string of trash is leading up ahead.
For Dim, I've been constantly keeping in touch with Andy about VFXs. I made something simple in Unreal Engine 5, which is just this slash for the Ring Master's rainbow powers. It's still very in the making because Unreal just likes to be Unreal, especially with Niagara systems and creating materials.
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Last thing! I'm possibly adding another blog section for my personal projects because I have a lot of work I've done this past winter break for demo reel stuff. I'm also very interested in applying to upcoming internships, so it would be great to showcase my progress.
I'm excited to post more amazing stuff this semester! Until next time!
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